dc.contributor.author | Bilgili, A. | |
dc.contributor.author | Ozturk, A. | |
dc.contributor.author | Kurt, M. | |
dc.date.accessioned | 2021-01-25T20:51:24Z | |
dc.date.available | 2021-01-25T20:51:24Z | |
dc.date.issued | 2011 | |
dc.identifier | 10.1111/j.1467-8659.2011.02072.x | |
dc.identifier.issn | 01677055 | |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84872221376&doi=10.1111%2fj.1467-8659.2011.02072.x&partnerID=40&md5=d867d435436dcc1bfa6e1423438893e2 | |
dc.identifier.uri | https://dspace.yasar.edu.tr/xmlui/handle/20.500.12742/10639 | |
dc.description.abstract | Generating photo-realistic images through Monte Carlo rendering requires efficient representation of light-surface interaction and techniques for importance sampling. Various models with good representation abilities have been developed but only a few of | |
dc.language.iso | English | |
dc.publisher | Computer Graphics Forum | |
dc.title | A general BRDF representation based on tensor decomposition | |
dc.type | Article | |
dc.relation.firstpage | 2427 | |
dc.relation.lastpage | 2439 | |
dc.relation.volume | 30 | |
dc.relation.issue | 8 | |
dc.description.affiliations | International Computer Institute, Ege University, Turkey; Department of Computer Engineering, Yasar University, Turkey | |