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dc.contributor.authorBilgili, A.
dc.contributor.authorOzturk, A.
dc.contributor.authorKurt, M.
dc.date.accessioned2021-01-25T20:51:24Z
dc.date.available2021-01-25T20:51:24Z
dc.date.issued2011
dc.identifier10.1111/j.1467-8659.2011.02072.x
dc.identifier.issn01677055
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84872221376&doi=10.1111%2fj.1467-8659.2011.02072.x&partnerID=40&md5=d867d435436dcc1bfa6e1423438893e2
dc.identifier.urihttps://dspace.yasar.edu.tr/xmlui/handle/20.500.12742/10639
dc.description.abstractGenerating photo-realistic images through Monte Carlo rendering requires efficient representation of light-surface interaction and techniques for importance sampling. Various models with good representation abilities have been developed but only a few of
dc.language.isoEnglish
dc.publisherComputer Graphics Forum
dc.titleA general BRDF representation based on tensor decomposition
dc.typeArticle
dc.relation.firstpage2427
dc.relation.lastpage2439
dc.relation.volume30
dc.relation.issue8
dc.description.affiliationsInternational Computer Institute, Ege University, Turkey; Department of Computer Engineering, Yasar University, Turkey


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