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dc.contributor.authorHarabor, D.
dc.contributor.authorGrastien, A.
dc.contributor.authorOz, D.
dc.contributor.authorAksakalli, V.
dc.date.accessioned2021-01-25T19:34:03Z
dc.date.available2021-01-25T19:34:03Z
dc.date.issued2016
dc.identifier10.1613/jair.5007
dc.identifier.issn1076-9757
dc.identifier.urihttps://dspace.yasar.edu.tr/xmlui/handle/20.500.12742/7864
dc.description.abstractAny-angle path finding is a fundamental problem in robotics and computer games. The goal is to find a shortest path between a pair of points on a grid map such that the path is not artificially constrained to the points of the grid. Prior research has foc
dc.description.sponsorshipNICTA; Australian GovernmentAustralian Government; Australian Research Council through the ICT Centre of Excellence programAustralian Research Council; Scientific and Technological Research Council of Turkey (TUBITAK)Turkiye Bilimsel ve Teknolojik Arastir
dc.language.isoEnglish
dc.publisherAI ACCESS FOUNDATION
dc.titleOptimal Any-Angle Path finding In Practice
dc.typeArticle
dc.relation.firstpage89
dc.relation.lastpage118
dc.relation.volume56
dc.description.woscategoryComputer Science, Artificial Intelligence
dc.description.wosresearchareaComputer Science
dc.identifier.wosidWOS:000380243800001


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