dc.contributor.author | Harabor, D. | |
dc.contributor.author | Grastien, A. | |
dc.contributor.author | Oz, D. | |
dc.contributor.author | Aksakalli, V. | |
dc.date.accessioned | 2021-01-25T19:34:03Z | |
dc.date.available | 2021-01-25T19:34:03Z | |
dc.date.issued | 2016 | |
dc.identifier | 10.1613/jair.5007 | |
dc.identifier.issn | 1076-9757 | |
dc.identifier.uri | https://dspace.yasar.edu.tr/xmlui/handle/20.500.12742/7864 | |
dc.description.abstract | Any-angle path finding is a fundamental problem in robotics and computer games. The goal is to find a shortest path between a pair of points on a grid map such that the path is not artificially constrained to the points of the grid. Prior research has foc | |
dc.description.sponsorship | NICTA; Australian GovernmentAustralian Government; Australian Research Council through the ICT Centre of Excellence programAustralian Research Council; Scientific and Technological Research Council of Turkey (TUBITAK)Turkiye Bilimsel ve Teknolojik Arastir | |
dc.language.iso | English | |
dc.publisher | AI ACCESS FOUNDATION | |
dc.title | Optimal Any-Angle Path finding In Practice | |
dc.type | Article | |
dc.relation.firstpage | 89 | |
dc.relation.lastpage | 118 | |
dc.relation.volume | 56 | |
dc.description.woscategory | Computer Science, Artificial Intelligence | |
dc.description.wosresearcharea | Computer Science | |
dc.identifier.wosid | WOS:000380243800001 | |