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dc.contributor.authorNazli, Murat || Bulut, Cagri || Ozarslan, Yasin
dc.date.accessioned2024-11-13T08:21:29Z
dc.date.available2024-11-13T08:21:29Z
dc.date.issued2024
dc.identifier.urihttp://dx.doi.org/10.1080/13683500.2024.2376885
dc.identifier.urihttps://dspace.yasar.edu.tr/handle/20.500.12742/19532
dc.description.abstractThis early-stage study explores Gen Z's travel intentions and virtual museum visits in the metaverse by experiencing Egypt, Scotland, and Turkey. The subjective perception and judgment of Gen Z users are investigated in the immersive environment. Semi-structured interviews and laboratory sessions took place with 20 volunteers in three studies. Study 1 and Study 2 reveal different views of Gen Z concerning their travel intentions as two open-air experiences in the metaverse. Study 3 shows Gen Z perspectives of a virtual museum visit as an indoor experience. Through this study, we could form a link between the metaverse and Gen Z travel intentions using two travel applications for Egypt and Scotland, and a museum application for Turkey, which has rarely been discussed before. The study also guides an experience, interaction, interface design for VR 360 video and future-related tourism products and services for Gen Z users. The study illuminates the travel and metaverse relationship for future studies for practitioners and researchers.
dc.titleGen Z travel intentions and museum visits in the metaverse: case of Egypt, Scotland, and Turkey
dc.typeArticle || Early Access
dc.relation.journalCURRENT ISSUES IN TOURISM
dc.identifier.doi10.1080/13683500.2024.2376885
dc.description.wosresearchareaHospitality, Leisure, Sport & Tourism
dc.identifier.wosidWOS:001270133800001
dc.contributor.departmentIzmir Ekonomi Universitesi || Yasar University


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