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dc.contributor.authorTurkmen, Doruk || Savasta, Daniele
dc.date.accessioned2024-11-13T08:21:27Z
dc.date.available2024-11-13T08:21:27Z
dc.date.issued2024
dc.identifier.urihttp://dx.doi.org/10.1080/10598650.2024.2391718
dc.identifier.urihttps://dspace.yasar.edu.tr/handle/20.500.12742/19501
dc.description.abstractThis article proposes a model for integrating computer role-playing games with museum experiences to enhance cultural heritage learning with a particular focus on design. Centered at the Izmir Archaeology Museum, the study delves into the design of a serious game aimed at enriching both the educational and experiential facets of museum visits. The model highlights the use of gameplay components and design patterns to manifest tangible and intangible heritage content, thereby promoting visitor awareness and understanding of cultural heritage. Through a provisional game scenario based on the museum's prehistoric artifact exhibition, the study illustrates how a gameplay design approach that is informed by heritage content displayed in the museum can be prototyped. The proposed model not only aims to make museum visits more engaging, but also seeks to contribute to the broader discourse on game design, game-based learning, and museum experience.
dc.titleCultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: A Model Proposal
dc.typeArticle || Early Access
dc.relation.journalJOURNAL OF MUSEUM EDUCATION
dc.identifier.doi10.1080/10598650.2024.2391718
dc.description.wosresearchareaEducation & Educational Research
dc.identifier.wosidWOS:001316541500001
dc.contributor.departmentYasar University || Izmir Ekonomi Universitesi || Izmir Ekonomi Universitesi


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